A Guide to Designing Curricular Games
Autor: | Janna Jackson Kellinger |
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EAN: | 9783319423937 |
eBook Format: | |
Sprache: | Englisch |
Produktart: | eBook |
Veröffentlichungsdatum: | 19.10.2016 |
Untertitel: | How to 'Game' the System |
Kategorie: | |
Schlagworte: | Curricular game design Curricular games Educational game design Educational games Game-based teaching Video games and education |
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This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply 'Alex Trebek (host of Jeopardy) wearing a mask'. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.