Board Games in the CLIL Classroom

The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled 'Content and Language Integrated Learning' or CLIL.

Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is 'game-based learning and teaching theory', or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.



Thomai Alexiou and Athanasios Karasimos, Aristotle University of Thessaloniki, Greece.

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Board Games in the CLIL Classroom Thomai Alexiou, Athanasios Karasimos

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