Disability and Video Games

This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on ¿disabled¿ gaming and that preconceives users as either ¿able-bodied,¿ ¿normal¿ or as ¿disabled,¿ ¿deficit,¿ or ¿unable to play,¿ our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.

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Disability and Video Games Markus Spöhrer, Beate Ochsner

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