Fighter Fred and the Dungeon of Doom

Fred's world seems to be a ridiculously generic tabletop roleplaying setting. And he loves it! He always has monsters to fight, treasure to gain, and friends to share it with. But his new friends are making him question the very nature of reality. Why are dungeon corridors always ten feet wide? Why do monsters mindlessly attack? Why do people have "hit points"? Fred will not find answers to any of these questions. But he will explore the Dungeon of Doom. And while he leads his friends through the darkness, maybe he can show them why adventures are so much fun.

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