Modeling and Simulating Bodies and Garments

This book takes an interdisciplinary approach and exhaustively covers a variety of topics in the domain of dressed virtual humans, ranging from technical concepts to applications in the fashion domain This book addresses the complete production pipeline required when modeling and animating 3D bodies and garments Details concrete case studies, describing the making-of the award-winning 3D move 'High Fashions in Equations' Includes supplementary material: sn.pub/extras