Pervasive Information Architecture

Digital information has bled out of cyberspace into the real world - more and more, physical and digital interactions intertwine, creating new challenges for digital product designers and developers, as well as industrial designers and architects. IA's number one goal is to give users instant and intuitive access to complex and multi-layered information systems. Information architects (IA) and user experience (UX) designers are well versed in designing navigation, organization, and labelling of websites and software, but they are facing the crucial challenge of how to apply these skills to information systems that cross communication channels that link the digital world to the physical world. Designs that make sense to users on a desktop don't necessarily translate when a user is walking down the street or driving a car. Without well designed information navigation and retrieval, users have to adapt, constantly. While this can often just be a mere inconvenience, it can also be a matter of life and death in a world where we often rely on digital devices for strategic information. Pervasive Information Architecture is the first book to give practitioners the why and how of pervasive IA. It provides relevant theory followed by applicable tools, examples, and real world stories that let's them move into this new wave of information architecture. It provides the why and how that let practioners: Model and shape information to adapt itself to users¿ needs, goals, and seeking strategies. Reduce disorientation and increase legibility and way-finding in digital and physical spaces. Alleviate the frustration associated with choosing from an ever-growing set of information, services, and goods. Suggest relevant connections between pieces of information, services and goods to help users achieve their goals.