The Game Audio Tutorial

Sound can make or break a video game's success, as it elevates the experience of the game. Imagine playing a video game, and pushing a button and hearing the click or pop (the motivating sound), or consider how much game music becomes just as much a part of the experience as game playing (think Halo). This book shows sound designers and composers how to get their first demo reel done, getting right into the heart of sound design and implementation, providing practical examples to learn from.This hands-on book guides students and professionals through the whole development process of how to create and implement sound and music for games. Stevens and Raybould offer a hugely effective teaching tool to engage students: a complete set of tools and interactive tutorials fully tested and proven to work in a University setting.

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