Time and Space in Video Games

Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. The first book-length study exclusively dedicated to the topic, it is an indispensable resource for game scholars and game developers alike, while its reader-friendly style makes it readily accessible to the interested layperson.



Federico Alvarez Igarzábal works at the Cologne Game Lab of the TH Köln - University of Applied Sciences. He is interested in the time, aesthetics, and cognitive science of video games.

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Violence | Perception | Video Games Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan

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