What Video Games Have to Teach Us About Learning and Literacy. Se
Autor: | Gee, James Paul |
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EAN: | 9781403984531 |
Sachgruppe: | Informatik, EDV Pädagogik |
Sprache: | Englisch |
Seitenzahl: | 256 |
Produktart: | Kartoniert / Broschiert |
Veröffentlichungsdatum: | 26.12.2007 |
Schlagworte: | Didaktik Unterricht / Didaktik |
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James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.