Guide to Graphics Software Tools

A concise practical introduction to graphics theory and programming This thoroughly revised edition includes 3 new chapters plus many additional examples and descriptions Presents a comprehensive list of graphics tools organized by application Provides many web-links to important resources on the Internet Comprehensive and practical coverage of software graphics tools Includes 3 new chapters on Shaders and Cg Programming, 3D Graphics Games Theory and Practice and Direct3D Programming and Examples Updated graphics software tools, with new information and format Further descriptions and examples Provides a uniquely categorized compendium of 265 3-D graphics software tools Concise listings of platforms and pricing, applications, examples, functions, and related Web resources Shortcut to practical graphics principles and methods Readers will find this accessible revised text an authoritative and useful catalogue of practical, working software tools and methods Includes supplementary material: sn.pub/extras

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