Guide to Graphics Software Tools

A concise practical introduction to graphics theory and programmingThis thoroughly revised edition includes 3 new chapters plus many additional examples and descriptionsPresents a comprehensive list of graphics tools organized by applicationProvides many web-links to important resources on the InternetComprehensive and practical coverage of software graphics toolsIncludes 3 new chapters on Shaders and Cg Programming, 3D Graphics Games Theory and Practice and Direct3D Programming and ExamplesUpdated graphics software tools, with new information and formatFurther descriptions and examplesProvides a uniquely categorized compendium of 265 3-D graphics software toolsConcise listings of platforms and pricing, applications, examples, functions, and related Web resourcesShortcut to practical graphics principles and methodsReaders will find this accessible revised text an authoritative and useful catalogue of practical, working software tools and methodsIncludes supplementary material: sn.pub/extras

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